We have opened a new server, but for Team Fortress 2! It is a Modded Server which has influences of a Zombie Mod!What is Zombie Fortress?
Zombie Fortress (ZF) is a TF2 mod that pits two teams, survivors and zombies, against each other. The survivor team (generally RED) consists of snipers, soldiers, demomen, medics, pyros and engineers.
Survivors win if they either 1) Complete the map objective (dependent on map) or 2) Survive until the map timer runs out. When a survivor is killed, they join the zombie team. The zombie team (generally BLU) consists of scouts, heavies, and spies.
Zombies win if they either 1) Complete the map objective (dependent on map) or 2) Kill all of the survivors. Zombies are melee-only with the exception of (Scout) Drinks, (Heavy) Food, (Spy) Invis Watch and Cloak & Dagger.The Server IP is:
126.96.36.199:27039Come and join us We can show people how MD veterans do things in Zombie Mod! Best of all, If you dont have TF2 its free! Just download it off steam!Perks Used In the Mod:
Survivor Perks Athletic
You have innate speed and rate of fire bonuses. You have innate attack and crit penalties. Carpenter
You have an innate defense bonus. You have an innate attack penalty. Call for medic to place a barricade. Barricades have 350 health and can be destroyed by anyone. Ability has a cooldown of 25s. Charitable
Each kill or assist grants 'gift points.' Call for medic to redeem these points and toss out a gift for other survivors (or zombies). Gifts grant various temporary bonuses. Cowardly
You have a passive 'panic' ability. When hit, you gain temporary speed and defense bonuses. Panic ability lasts 10s and has a cooldown of 25s. Friend
Call for medic to select a friend (must be looking at target, setup time only). Friend is randomly selected otherwise. When near your friend, you have attack and regen bonuses. You gain crit time for each kill or assist with your friend. Crit time is activated when your friend dies.
You have innate attack and defense bonuses. You gain crit time for each kill or assist. Crit time is activated when you're the last remaining survivor. Holy
You have an innate attack penalty. When crouched and not moving, you heal yourself and nearby survivors. Juggernaut
You have innate attack and defense bonuses. You have an innate speed penalty. You are immune to self and fall damage. You knockback and stun zombies with melee hits or fall damage impacts. Leader
You have an innate crit bonus. You grant attack and defense bonuses to nearby survivors. Call for medic to place a rally point. You gain attack and defense bonuses for each survivor near your rally point, and survivors gain attack and defense bonuses when they are near your rally point. Rally lasts 60s and has a cooldown of 120s. Ninja
You have innate speed and jump bonuses. You have an innate attack penalty. Call for medic to place a decoy retreat point. When hit, you will retreat to that point. Decoy ability lasts 15s and has a cooldown of 30s. Nonlethal
You have an innate attack penalty when using bullet-based weapons. Bullet damage causes knockback. Resourceful
You receive ammo, health, and metal from kills. You receive temporary attack bonuses from ammopacks and temporary defense bonuses from medpacks. Selfless
You explode on death Stash
Call for medic to place a secret stash. Stash can't be placed near other survivors or stashes. Stash becomes active after 40s and grants ammo, health, and a temporary attack bonus. Ability has a cooldown of 30s. Stir-Crazy
You receive an attack bonus proportional to how much distance you travel. Supplier
Your reserve ammo is resupplied periodically, and can hold twice the normal limit. Call for medic to place supply boxes. Other survivors can resupply ammo from these boxes. Supply ability has a cooldown of 10s. Tantrum
Call for medic to throw a tantrum. Tantrum grants 100% crits and lasts 15s. Ability has a cooldown of 30s, during which you have a speed penalty. Traitor
You have an innate crit penalty. You grant a crit bonus to nearby zombies. When you are one of the last two survivors, you poison the other survivor. Trapper
Call for medic to place proximity mines. You can place up to 3 mines. Ability has a cooldown of 15s. Turtle
You have an innate defense bonus. You have innate attack and speed penalties. You are immune to backstabs. Wise
You gain a permanent attack bonus for each kill or assist. You gain a permanent defense ...... Read More